State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · January 2025

Top Golf Games Performance in Australia, Q4 2024

Explore the performance of the top golf games in Australia during Q4 2024, with insights on downloads, revenue, and active users.

Top Golf Games Performance in Australia, Q4 2024

The fourth quarter of 2024 saw interesting trends in the performance of top golf games on a unified platform in Australia. Here's a detailed look at the weekly performance of these popular games, as gathered by Sensor Tower.

Golf Battle, published by Miniclip.com, experienced fluctuations in its weekly revenue, starting at around $5.2K and ending the quarter at $2.7K. Downloads peaked early at 3K but gradually decreased to approximately 2K by the end of December. However, weekly active users grew steadily, reaching over 11.9K.

Ultimate Golf! also from Miniclip.com, showed a mixed trend. Revenue peaked at $8.5K mid-quarter, while downloads increased towards the end of the quarter, reaching 2.3K. Active users also rose, finishing strong at nearly 8K.

Golf Rival - Multiplayer Game by Zynga Inc. maintained consistent revenue, peaking at $11.2K. Downloads fluctuated, with a high of 2.3K, while active users reached a peak of 5.1K by the end of the quarter.

The Golf Clash - Golfing Simulator from Electronic Arts saw impressive revenue, peaking at $40.8K in November. Downloads remained steady, averaging around 1.5K, with active users maintaining a strong presence at over 12.5K.

Finally, WGT Golf showed a slight decline in revenue, starting at $5.6K and ending at $5.3K. Downloads saw a decrease, finishing at 1.1K, while active users remained stable at around 2.7K.

These insights underline the dynamic nature of the mobile gaming market. For more detailed analytics, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2025